Use of Augmented Reality, Gamification and M-learning

Augmented reality, gamification and M-learning occupy an important place in education today, given the advantages that the use of mobile technologies has brought, independently or in combination with other technological scenarios and different devices that affect the teaching and learning of the dif...

ver descrição completa

Detalhes bibliográficos
Principais autores: Claros-Perdomo, Danna Camila, Millán-Rojas, Edwin Eduardo, Gallego-Torres, Adriana Patricia
Formato: Online
Idioma:spa
Publicado em: Universidad Pedagógica y Tecnológica de Colombia 2019
Assuntos:
Acesso em linha:https://revistas.uptc.edu.co/index.php/ingenieria/article/view/12264

Registros relacionados