Use of Augmented Reality, Gamification and M-learning
Augmented reality, gamification and M-learning occupy an important place in education today, given the advantages that the use of mobile technologies has brought, independently or in combination with other technological scenarios and different devices that affect the teaching and learning of the dif...
Hlavní autoři: | Claros-Perdomo, Danna Camila, Millán-Rojas, Edwin Eduardo, Gallego-Torres, Adriana Patricia |
---|---|
Médium: | Online |
Jazyk: | spa |
Vydáno: |
Universidad Pedagógica y Tecnológica de Colombia
2019
|
Témata: | |
On-line přístup: | https://revistas.uptc.edu.co/index.php/ingenieria/article/view/12264 |
- Podobné jednotky
-
Use of augmented reality, virtual reality and artificial intelligence in secondary education: a systematic review
Autor: Lancheros-Bohorquez, Wilson Ferney, a další
Vydáno: (2024) -
Orientation System Using Augmented Reality for Universities
Autor: Ortiz-Martinez, Elkin-Faber, a další
Vydáno: (2023) -
Auditive Navigation System for Visually Impaired Individuals in Indoor Spaces Using Augmented Reality
Autor: Díaz, Edwin-Alfonso, a další
Vydáno: (2023) -
Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
Autor: Quintero-Madroñero, Jairo-Hernando, a další
Vydáno: (2021) -
Didactic units with augmented reality for teaching of management
Autor: Díaz Aldana, Ana Patricia; Universidad Pedagógica y Tecnológica de Colombia, a další
Vydáno: (2023)