Use of Augmented Reality, Gamification and M-learning
Augmented reality, gamification and M-learning occupy an important place in education today, given the advantages that the use of mobile technologies has brought, independently or in combination with other technological scenarios and different devices that affect the teaching and learning of the dif...
Egile Nagusiak: | Claros-Perdomo, Danna Camila, Millán-Rojas, Edwin Eduardo, Gallego-Torres, Adriana Patricia |
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Formatua: | Online |
Hizkuntza: | spa |
Argitaratua: |
Universidad Pedagógica y Tecnológica de Colombia
2019
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Gaiak: | |
Sarrera elektronikoa: | https://revistas.uptc.edu.co/index.php/ingenieria/article/view/12264 |
- Antzeko izenburuak
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