Use of Augmented Reality, Gamification and M-learning

Augmented reality, gamification and M-learning occupy an important place in education today, given the advantages that the use of mobile technologies has brought, independently or in combination with other technological scenarios and different devices that affect the teaching and learning of the dif...

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Príomhchruthaitheoirí: Claros-Perdomo, Danna Camila, Millán-Rojas, Edwin Eduardo, Gallego-Torres, Adriana Patricia
Formáid: Online
Teanga:spa
Foilsithe / Cruthaithe: Universidad Pedagógica y Tecnológica de Colombia 2019
Ábhair:
Rochtain ar líne:https://revistas.uptc.edu.co/index.php/ingenieria/article/view/12264

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