Use of Augmented Reality, Gamification and M-learning

Augmented reality, gamification and M-learning occupy an important place in education today, given the advantages that the use of mobile technologies has brought, independently or in combination with other technological scenarios and different devices that affect the teaching and learning of the dif...

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Bibliografiska uppgifter
Huvudupphovsmän: Claros-Perdomo, Danna Camila, Millán-Rojas, Edwin Eduardo, Gallego-Torres, Adriana Patricia
Materialtyp: Online
Språk:spa
Publicerad: Universidad Pedagógica y Tecnológica de Colombia 2019
Ämnen:
Länkar:https://revistas.uptc.edu.co/index.php/ingenieria/article/view/12264

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