Videogames, Youth, and Pandemic
Videogames have helped youth to cope with the negative effects of the pandemic. When weaddress negative effects of the pandemic, we are not only referring to Covid-19. We have facedterrible outcomes, and the one we are going to mention is mental health. Videogames helped friendsstay connected. Meanw...
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Format: | Online |
Language: | eng |
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Universidad Pedagógica y Tecnológica de Colombia
2022
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Online Access: | https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121 |
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author | Rodríguez Reina, Juana Sofía |
author_facet | Rodríguez Reina, Juana Sofía |
author_sort | Rodríguez Reina, Juana Sofía |
collection | OJS |
description | Videogames have helped youth to cope with the negative effects of the pandemic. When weaddress negative effects of the pandemic, we are not only referring to Covid-19. We have facedterrible outcomes, and the one we are going to mention is mental health. Videogames helped friendsstay connected. Meanwhile, other youth played videogames as a way to distract themselves andescape the current health situation. No matter how you see videogames, they can be a good helpduring hard times. |
format | Online |
id | oai:oai.revistas.uptc.edu.co:article-14121 |
institution | Revista Enletawa Journal |
language | eng |
publishDate | 2022 |
publisher | Universidad Pedagógica y Tecnológica de Colombia |
record_format | ojs |
spelling | oai:oai.revistas.uptc.edu.co:article-141212022-03-15T13:34:57Z Videogames, Youth, and Pandemic Rodríguez Reina, Juana Sofía Videogames have helped youth to cope with the negative effects of the pandemic. When weaddress negative effects of the pandemic, we are not only referring to Covid-19. We have facedterrible outcomes, and the one we are going to mention is mental health. Videogames helped friendsstay connected. Meanwhile, other youth played videogames as a way to distract themselves andescape the current health situation. No matter how you see videogames, they can be a good helpduring hard times. Universidad Pedagógica y Tecnológica de Colombia 2022-03-15 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121 10.19053/2011835X.14121 Enletawa Journal; Vol. 14 No. 2 (2021): Enletawa Journal; 146 Enletawa Journal; Vol. 14 Núm. 2 (2021): Enletawa Journal; 146 2463-1965 2011-835X eng https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121/11517 Copyright (c) 2022 Enletawa Journal https://creativecommons.org/licenses/by-nc-nd/4.0/ |
spellingShingle | Rodríguez Reina, Juana Sofía Videogames, Youth, and Pandemic |
title | Videogames, Youth, and Pandemic |
title_full | Videogames, Youth, and Pandemic |
title_fullStr | Videogames, Youth, and Pandemic |
title_full_unstemmed | Videogames, Youth, and Pandemic |
title_short | Videogames, Youth, and Pandemic |
title_sort | videogames youth and pandemic |
url | https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121 |
work_keys_str_mv | AT rodriguezreinajuanasofia videogamesyouthandpandemic |