Videogames, Youth, and Pandemic

Videogames have helped youth to cope with the negative effects of the pandemic. When weaddress negative effects of the pandemic, we are not only referring to Covid-19. We have facedterrible outcomes, and the one we are going to mention is mental health. Videogames helped friendsstay connected. Meanw...

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Bibliographic Details
Main Author: Rodríguez Reina, Juana Sofía
Format: Online
Language:eng
Published: Universidad Pedagógica y Tecnológica de Colombia 2022
Online Access:https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121
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author Rodríguez Reina, Juana Sofía
author_facet Rodríguez Reina, Juana Sofía
author_sort Rodríguez Reina, Juana Sofía
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description Videogames have helped youth to cope with the negative effects of the pandemic. When weaddress negative effects of the pandemic, we are not only referring to Covid-19. We have facedterrible outcomes, and the one we are going to mention is mental health. Videogames helped friendsstay connected. Meanwhile, other youth played videogames as a way to distract themselves andescape the current health situation. No matter how you see videogames, they can be a good helpduring hard times.
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spelling oai:oai.revistas.uptc.edu.co:article-141212022-03-15T13:34:57Z Videogames, Youth, and Pandemic Rodríguez Reina, Juana Sofía Videogames have helped youth to cope with the negative effects of the pandemic. When weaddress negative effects of the pandemic, we are not only referring to Covid-19. We have facedterrible outcomes, and the one we are going to mention is mental health. Videogames helped friendsstay connected. Meanwhile, other youth played videogames as a way to distract themselves andescape the current health situation. No matter how you see videogames, they can be a good helpduring hard times. Universidad Pedagógica y Tecnológica de Colombia 2022-03-15 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121 10.19053/2011835X.14121 Enletawa Journal; Vol. 14 No. 2 (2021): Enletawa Journal; 146 Enletawa Journal; Vol. 14 Núm. 2 (2021): Enletawa Journal; 146 2463-1965 2011-835X eng https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121/11517 Copyright (c) 2022 Enletawa Journal https://creativecommons.org/licenses/by-nc-nd/4.0/
spellingShingle Rodríguez Reina, Juana Sofía
Videogames, Youth, and Pandemic
title Videogames, Youth, and Pandemic
title_full Videogames, Youth, and Pandemic
title_fullStr Videogames, Youth, and Pandemic
title_full_unstemmed Videogames, Youth, and Pandemic
title_short Videogames, Youth, and Pandemic
title_sort videogames youth and pandemic
url https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/14121
work_keys_str_mv AT rodriguezreinajuanasofia videogamesyouthandpandemic