Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition

Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to...

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Main Authors: Munevar, Pablo Antonio Gelvez, C, Harold Michel Torres, Mñoz, Juan Carlos Moreno, Rojas, Luis Eduardo Bautista
Format: Online
Language:spa
Published: Universidad Pedagógica y Tecnológica de Colombia 2013
Subjects:
Online Access:https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604
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author Munevar, Pablo Antonio Gelvez
C, Harold Michel Torres
Mñoz, Juan Carlos Moreno
Rojas, Luis Eduardo Bautista
author_facet Munevar, Pablo Antonio Gelvez
C, Harold Michel Torres
Mñoz, Juan Carlos Moreno
Rojas, Luis Eduardo Bautista
author_sort Munevar, Pablo Antonio Gelvez
collection OJS
description Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to physical and emotional development generated by entertainment, allowing to user in disadvantage, integration with household people, via a video game. BUCLE is a control device, which identifies the cervical spine movements as interaction commands in a video game. This device was evaluated by 10 people, one of them on quadriplegia condition. It was observed that the user interacting with the interface maintains the display without any problem, also a difference of only 5% efficiency with respect to commands made by people without physical limitations is observed. 
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institution Revista de Investigación, Desarrollo e Innovación (RIDI)
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publisher Universidad Pedagógica y Tecnológica de Colombia
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spelling oai:oai.revistas.uptc.edu.co:article-26042018-07-10T20:53:56Z Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition Diseño de un dispositivo electrónico de acciones cíclicas como herramienta de entretenimiento para la inclusión social de personas en estado de cuadriplejía Munevar, Pablo Antonio Gelvez C, Harold Michel Torres Mñoz, Juan Carlos Moreno Rojas, Luis Eduardo Bautista disability video game social inclusion cervical spine quadriplegia condition. discapacidad videojuego inclusión social columna cervical cuadriplejía. Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to physical and emotional development generated by entertainment, allowing to user in disadvantage, integration with household people, via a video game. BUCLE is a control device, which identifies the cervical spine movements as interaction commands in a video game. This device was evaluated by 10 people, one of them on quadriplegia condition. It was observed that the user interacting with the interface maintains the display without any problem, also a difference of only 5% efficiency with respect to commands made by people without physical limitations is observed.  La inclusión social se presenta como factor fundamental dentro del desarrollo social, las personas con algún tipo de discapacidad son excluidas de un entorno colectivo. En Colombia se encuentran alrededor de 260.000 casos de Cuadriplejía, discapacidad física ocasionada por parálisis del tronco, piernas y brazos. Por lo anterior, se plantea en este trabajo el diseño de un dispositivo orientado al desarrollo físico y emocional que se genera a partir del entretenimiento, permitiéndole al usuario en desventaja la integración con las personas de su núcleo familiar, a través de un videojuego. BUCLE es un dispositivo de control, que identifica los movimientos de la columna cervical como comandos de interacción en un videojuego. Este dispositivo se evaluó con 10 personas, una de ellas en estado de cuadriplejía. Se observó que el usuario, al interactuar con la interface, mantiene la visualización sin ningún problema, además se observa una diferencia de solo un 5% de la eficacia con respecto a comandos realizados por personas sin limitaciones físicas. Universidad Pedagógica y Tecnológica de Colombia 2013-08-15 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604 10.19053/20278306.2604 Revista de Investigación, Desarrollo e Innovación; Vol. 4 No. 1 (2013): July-December; 21-31 Revista de Investigación, Desarrollo e Innovación; Vol. 4 Núm. 1 (2013): Julio-Diciembre; 21-31 2389-9417 2027-8306 spa https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604/2424 Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓN
spellingShingle disability
video game
social inclusion
cervical spine
quadriplegia condition.
discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
Munevar, Pablo Antonio Gelvez
C, Harold Michel Torres
Mñoz, Juan Carlos Moreno
Rojas, Luis Eduardo Bautista
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_alt Diseño de un dispositivo electrónico de acciones cíclicas como herramienta de entretenimiento para la inclusión social de personas en estado de cuadriplejía
title_full Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_fullStr Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_full_unstemmed Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_short Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_sort design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
topic disability
video game
social inclusion
cervical spine
quadriplegia condition.
discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
topic_facet disability
video game
social inclusion
cervical spine
quadriplegia condition.
discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
url https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604
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