The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review

In this new era of the 21st century when societies are constantly changing, education is the cornerstone to provide the people not only with the basic knowledge and tools, but also with the required skills for facing the challenges in a globalized world. Thus, video games have evolved from distracti...

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Main Authors: Roncancio-Ortiz, Angie Paola, Ortiz-Carrera, Marco Fidel, Llano-Ruiz, Humberto, Malpica-López, Magally Jhoanna, Bocanegra-García, Jose Joaquin
Format: Online
Language:spa
Published: Universidad Pedagógica y Tecnológica de Colombia - UPTC 2017
Subjects:
Online Access:https://revistas.uptc.edu.co/index.php/ingenieria_sogamoso/article/view/7184
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author Roncancio-Ortiz, Angie Paola
Ortiz-Carrera, Marco Fidel
Llano-Ruiz, Humberto
Malpica-López, Magally Jhoanna
Bocanegra-García, Jose Joaquin
author_facet Roncancio-Ortiz, Angie Paola
Ortiz-Carrera, Marco Fidel
Llano-Ruiz, Humberto
Malpica-López, Magally Jhoanna
Bocanegra-García, Jose Joaquin
author_sort Roncancio-Ortiz, Angie Paola
collection OJS
description In this new era of the 21st century when societies are constantly changing, education is the cornerstone to provide the people not only with the basic knowledge and tools, but also with the required skills for facing the challenges in a globalized world. Thus, video games have evolved from distractive activities, to more valuable tools. These tools can play a leading role in education-related processes, for example, supporting teaching tasks. The aim of this article is to present a state of art review on several particular experiences in which video games have been incorporated into teaching and learning activities. As a result, video games can be used as didactic mechanisms that help students, among other things, to solve learning problems, to improve motor and cognitive skills, and to foster creativity.
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institution Revista Ingeniería, Investigación y Desarrollo
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publisher Universidad Pedagógica y Tecnológica de Colombia - UPTC
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spelling oai:oai.revistas.uptc.edu.co:article-71842022-06-16T16:48:49Z The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review El uso de los videojuegos como herramienta didáctica para mejorar la enseñanza-aprendizaje: una revisión del estado del tema Roncancio-Ortiz, Angie Paola Ortiz-Carrera, Marco Fidel Llano-Ruiz, Humberto Malpica-López, Magally Jhoanna Bocanegra-García, Jose Joaquin Educational games teaching learning educational tools motivation Videojuegos educativos enseñanza aprendizaje herramientas educativas motivación In this new era of the 21st century when societies are constantly changing, education is the cornerstone to provide the people not only with the basic knowledge and tools, but also with the required skills for facing the challenges in a globalized world. Thus, video games have evolved from distractive activities, to more valuable tools. These tools can play a leading role in education-related processes, for example, supporting teaching tasks. The aim of this article is to present a state of art review on several particular experiences in which video games have been incorporated into teaching and learning activities. As a result, video games can be used as didactic mechanisms that help students, among other things, to solve learning problems, to improve motor and cognitive skills, and to foster creativity. En esta nueva era del siglo XXI, cuando las sociedades están en constante cambio, la educación es el pilar para desarrollar no solo los conocimientos básicos y los instrumentos de cada una de las áreas del saber, sino también las habilidades que capaciten a la persona para desenvolverse en un mundo globalizado, en el que la comunicación y la socialización son herramientas fundamentales. En este escenario, los juegos de vídeo han pasado de ser simplemente un elemento de distracción para convertirse en valiosas herramientas, demostrando incluso que pueden desempeñar un papel protagónico en procesos relacionados con la educación, y como apoyo a las tareas docentes. Bajo esta premisa, el objetivo de este artículo es presentar una revisión sobre diversas experiencias particulares en las que se han incorporado videojuegos en las actividades de enseñanza y aprendizaje. Como resultado se evidencia que estas herramientas tecnológicas pueden ser utilizadas como mecanismos didácticos que ayudan, entre otras cosas, a la resolución de problemas de aprendizaje, al mejoramiento de las habilidades motoras y cognitivas, y al fomento de la creatividad. Universidad Pedagógica y Tecnológica de Colombia - UPTC 2017-07-04 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.uptc.edu.co/index.php/ingenieria_sogamoso/article/view/7184 10.19053/1900771X.v17.n2.2017.7184 Ingeniería Investigación y Desarrollo; Vol. 17 No. 2 (2017): July-December; 36-46 Ingeniería Investigación y Desarrollo; Vol. 17 Núm. 2 (2017): Julio-Diciembre; 36-46 2422-4324 1900-771X spa https://revistas.uptc.edu.co/index.php/ingenieria_sogamoso/article/view/7184/5618 Derechos de autor 2017 Ingeniería Investigación y Desarrollo
spellingShingle Educational games
teaching
learning
educational tools
motivation
Videojuegos educativos
enseñanza
aprendizaje
herramientas educativas
motivación
Roncancio-Ortiz, Angie Paola
Ortiz-Carrera, Marco Fidel
Llano-Ruiz, Humberto
Malpica-López, Magally Jhoanna
Bocanegra-García, Jose Joaquin
The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review
title The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review
title_alt El uso de los videojuegos como herramienta didáctica para mejorar la enseñanza-aprendizaje: una revisión del estado del tema
title_full The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review
title_fullStr The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review
title_full_unstemmed The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review
title_short The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review
title_sort use of video games as a teaching tool to improve teaching learning state of the art review
topic Educational games
teaching
learning
educational tools
motivation
Videojuegos educativos
enseñanza
aprendizaje
herramientas educativas
motivación
topic_facet Educational games
teaching
learning
educational tools
motivation
Videojuegos educativos
enseñanza
aprendizaje
herramientas educativas
motivación
url https://revistas.uptc.edu.co/index.php/ingenieria_sogamoso/article/view/7184
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