Didactics for the teaching of mathematics through the seminars workshops intelligent games

This article aims to describe new pedagogical practices for the teaching of mathematics because it has been assuming through the time a rigidly rules and concepts focused on algorithmic development, forgetting significant aspects in the process of learning mathematics. It starts with a desc...

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Main Authors: Chacón Benavides, José Antonio, Fonseca Correa, Luis Ángel
Format: Online
Language:spa
Published: Universidad Pedagógica y Tecnológica de Colombia 2019
Subjects:
Online Access:https://revistas.uptc.edu.co/index.php/rastrosyrostros/article/view/9262
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author Chacón Benavides, José Antonio
Fonseca Correa, Luis Ángel
author_facet Chacón Benavides, José Antonio
Fonseca Correa, Luis Ángel
author_sort Chacón Benavides, José Antonio
collection OJS
description This article aims to describe new pedagogical practices for the teaching of mathematics because it has been assuming through the time a rigidly rules and concepts focused on algorithmic development, forgetting significant aspects in the process of learning mathematics. It starts with a description of the didactics of mathematics, as well as the game as a pedagogical strategy to make the teaching and learning of mathematics an intentional process of appropriation of mathematical knowledge. At the same way, it announces from the teaching experience the realization of seminars about smart games in order to deepen the mathematical background of each of the materials used support.
format Online
id oai:oai.revistas.uptc.edu.co:article-9262
institution Revista Rastros y Rostros del Saber
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publishDate 2019
publisher Universidad Pedagógica y Tecnológica de Colombia
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spelling oai:oai.revistas.uptc.edu.co:article-92622019-04-12T18:09:33Z Didactics for the teaching of mathematics through the seminars workshops intelligent games Didáctica para la enseñanza de la matemática a través de los seminarios talleres: juegos inteligentes Chacón Benavides, José Antonio Fonseca Correa, Luis Ángel Didáctica Aprendizaje Matemática Juegos inteligentes Didactics Learning Mathematics Games This article aims to describe new pedagogical practices for the teaching of mathematics because it has been assuming through the time a rigidly rules and concepts focused on algorithmic development, forgetting significant aspects in the process of learning mathematics. It starts with a description of the didactics of mathematics, as well as the game as a pedagogical strategy to make the teaching and learning of mathematics an intentional process of appropriation of mathematical knowledge. At the same way, it announces from the teaching experience the realization of seminars about smart games in order to deepen the mathematical background of each of the materials used support. El presente artículo tiene como objetivo dar a conocer y resignificar nuevas prácticas pedagógicas para la enseñanza de la matemática, dado que a través del tiempo se ha ido asumiendo de manera rígida a reglas y conceptos centrada únicamente en el desarrollo algorítmico, dejando a un lado aspectos significativos en el proceso de aprendizaje de la matemática. Como punto de partida se emprende  una descripción acerca de la didáctica de la matemática, considerando así el juego como estrategia pedagógica para hacer de la enseñanza y aprendizaje un proceso intencionado de apropiación del conocimiento matemático. De igual manera, se da a conocer desde la experiencia docente la realización de seminarios de juegos inteligentes con el fin  de profundizar en las habilidades matemáticas de cada uno de los materiales de apoyo utilizados. Universidad Pedagógica y Tecnológica de Colombia 2019-04-12 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.uptc.edu.co/index.php/rastrosyrostros/article/view/9262 FACES AND FACES OF KNOWLEDGE; Vol. 2 No. 1 (2017): Janaury - jun 2017; 10-26 Rastros y Rostros del Saber; Vol. 2 Núm. 1 (2017): Enero - Junio 2017; 10-26 FACES ET FACES DE CONNAISSANCE; Vol. 2 No 1 (2017): Enero - Junio 2017; 10-26 VOLTI E VOLTI DI CONOSCENZA; V. 2 N. 1 (2017): Enero - Junio 2017; 10-26 CARAS E CARAS DO CONHECIMENTO; v. 2 n. 1 (2017): Enero - Junio 2017; 10-26 2539-3324 spa https://revistas.uptc.edu.co/index.php/rastrosyrostros/article/view/9262/7701
spellingShingle Didáctica
Aprendizaje
Matemática
Juegos inteligentes
Didactics
Learning
Mathematics
Games
Chacón Benavides, José Antonio
Fonseca Correa, Luis Ángel
Didactics for the teaching of mathematics through the seminars workshops intelligent games
title Didactics for the teaching of mathematics through the seminars workshops intelligent games
title_alt Didáctica para la enseñanza de la matemática a través de los seminarios talleres: juegos inteligentes
title_full Didactics for the teaching of mathematics through the seminars workshops intelligent games
title_fullStr Didactics for the teaching of mathematics through the seminars workshops intelligent games
title_full_unstemmed Didactics for the teaching of mathematics through the seminars workshops intelligent games
title_short Didactics for the teaching of mathematics through the seminars workshops intelligent games
title_sort didactics for the teaching of mathematics through the seminars workshops intelligent games
topic Didáctica
Aprendizaje
Matemática
Juegos inteligentes
Didactics
Learning
Mathematics
Games
topic_facet Didáctica
Aprendizaje
Matemática
Juegos inteligentes
Didactics
Learning
Mathematics
Games
url https://revistas.uptc.edu.co/index.php/rastrosyrostros/article/view/9262
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