Showing 1 - 14 results of 14 for search '"video game"', query time: 0.03s Refine Results
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    Emotion recognition techniques using physiological signals and video games –Systematic review– by Callejas-Cuervo, Mauro, Martínez-Tejada, Laura Alejandra, Alarcón-Aldana, Andrea Catherine

    Published 2017
    “…We detected clear examples where video games and physiological signal measurement became an important approach in rehabilitation processes, for example, in Posttraumatic Stress Disorder (PTSD) treatments.…”
    Online
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    The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review by Roncancio-Ortiz, Angie Paola, Ortiz-Carrera, Marco Fidel, Llano-Ruiz, Humberto, Malpica-López, Magally Jhoanna, Bocanegra-García, Jose Joaquin

    Published 2017
    “…The aim of this article is to present a state of art review on several particular experiences in which video games have been incorporated into teaching and learning activities. …”
    Online
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    Mol2all-videogame for the stoichiometry learning: identification of the charateristics game and player’s profile by Medina García , Víctor Hugo, Rincón Pérez, Laura Marcela, Otálora Luna, Jorge Enrique

    Published 2021
    “…This study proposes an investigation that will result in the implementation of a serious video game which motivates the learning of stoichiometric calculations. …”
    Online
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    Digital content as a didactic strategy for the development of economic and financial knowledge in senior education students by Núñez-Rueda, Silvia Nathalia, Vargas-Daza, María del Pilar, Palacio-García, Luis Alejandro

    Published 2022
    “…This article presents the design process of a series of digital content (video game and editable primers) for the formation of economic and financial knowledge in high school students in Santander (Colombia). …”
    Online
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    Audio effects on haptics perception during drilling simulation by Valbuena, Yair, Uribe-Quevedo, Álvaro, Velasco-Vivas, Alexandra

    Published 2017
    “…Currently, virtual reality systems (multimodal immersion and interactions through visual-haptic-sound) are being massively used in entertainment (e.g., cinema, video games, art), and in non-entertainment scenarios (e.g., social inclusion, educational, training, therapy, and tourism). …”
    Online
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