Gamification to Engage Young Learners in the English Class

In this action research, our purpose was to carry out a pedagogical intervention in the English class using the Gamification method with first grade children in a private bilingual school. In the needs analysis we identify aspects that emerge from learning such as lack of motivation or disinterest a...

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Main Authors: Barbosa Alfonso, Luisa Fernanda, Dueñez Castro, Juliana, Patiño Flórez, Diana, Castellanos Jaimes , Judith
Format: Online
Language:spa
Published: Universidad Pedagógica y Tecnológica de Colombia 2022
Subjects:
Online Access:https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/15380
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author Barbosa Alfonso, Luisa Fernanda
Dueñez Castro, Juliana
Patiño Flórez, Diana
Castellanos Jaimes , Judith
author_facet Barbosa Alfonso, Luisa Fernanda
Dueñez Castro, Juliana
Patiño Flórez, Diana
Castellanos Jaimes , Judith
author_sort Barbosa Alfonso, Luisa Fernanda
collection OJS
description In this action research, our purpose was to carry out a pedagogical intervention in the English class using the Gamification method with first grade children in a private bilingual school. In the needs analysis we identify aspects that emerge from learning such as lack of motivation or disinterest and low development in listening and speaking skills. The study is based on the questions, How does gamification support children's English skills? And What is the role of gamification in student engagement? We focus on three theoretical constructs: significant learning, young learners and gamification, taking into account authors such as Rieber (1996); Delgado and Breña, (2022), Ospina (2006), among others. When analyzing field notes and video transcripts, the results show that there was active participation, continuous student learning, greater interest in exploring, and confidence to ask unknown topics without fear. The development of listening and speaking skills was evidenced when recognizing, pronouncing and associating meanings in English and Spanish. The children expressed their knowledge, worked as a team with their peers, and there was commitment from the students
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spelling oai:oai.revistas.uptc.edu.co:article-153802024-03-14T04:42:04Z Gamification to Engage Young Learners in the English Class Gamificación para captar la atención de niños aprendices en la clase de inglés Barbosa Alfonso, Luisa Fernanda Dueñez Castro, Juliana Patiño Flórez, Diana Castellanos Jaimes , Judith Gamification motivation meaningful learning young learners speaking listening pedagogical intervention action research Gamificación motivación aprendizaje significativo niños aprendices habla escucha intervención pedagógica investigación-acción In this action research, our purpose was to carry out a pedagogical intervention in the English class using the Gamification method with first grade children in a private bilingual school. In the needs analysis we identify aspects that emerge from learning such as lack of motivation or disinterest and low development in listening and speaking skills. The study is based on the questions, How does gamification support children's English skills? And What is the role of gamification in student engagement? We focus on three theoretical constructs: significant learning, young learners and gamification, taking into account authors such as Rieber (1996); Delgado and Breña, (2022), Ospina (2006), among others. When analyzing field notes and video transcripts, the results show that there was active participation, continuous student learning, greater interest in exploring, and confidence to ask unknown topics without fear. The development of listening and speaking skills was evidenced when recognizing, pronouncing and associating meanings in English and Spanish. The children expressed their knowledge, worked as a team with their peers, and there was commitment from the students En esta investigación- acción, nuestro propósito fue realizar una intervención pedagógica en la clase de inglés utilizando el método de Gamificación con niños de grado primero en un colegio bilingüe de educación privada. En el análisis de necesidades identificamos aspectos que afectan el aprendizaje como falta de motivación o desinterés y bajo desarrollo en habilidades de escucha y habla. El estudio se basa en las preguntas ¿Cómo apoya la Gamificación las habilidades de inglés de los niños? y ¿Cuál es el papel de la gamificación en el compromiso de los estudiantes? Nos centramos en tres constructos teóricos: aprendizaje significativo, niños aprendices y gamificación, teniendo en cuenta autores como Rieber (1996); Delgado y Breña, (2022), Ospina (2006), entre otros. Al analizar notas de campo y transcripciones de videos, los resultados muestran que hubo participación activa, aprendizaje continuo de los estudiantes, mayor interés por explorar, y seguridad para preguntar temas desconocidos sin temor. Se evidenció el desarrollo de las habilidades de escucha y habla al reconocer, pronunciar y asociar significados en inglés y español. Los niños expresaron sus conocimientos, trabajaron en equipo con sus compañeros y hubo compromiso por parte de los estudiantes Universidad Pedagógica y Tecnológica de Colombia 2022-08-08 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/15380 10.19053/2011835X.15380 Enletawa Journal; Vol. 15 No. 1 (2022): ENLETAWA JOURNAL; 1-25 Enletawa Journal; Vol. 15 Núm. 1 (2022): ENLETAWA JOURNAL; 1-25 2463-1965 2011-835X spa https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/15380/12416 Copyright (c) 2022 Enletawa Journal https://creativecommons.org/licenses/by-nc-nd/4.0/
spellingShingle Gamification
motivation
meaningful learning
young learners
speaking
listening
pedagogical intervention
action research
Gamificación
motivación
aprendizaje significativo
niños aprendices
habla
escucha
intervención pedagógica
investigación-acción
Barbosa Alfonso, Luisa Fernanda
Dueñez Castro, Juliana
Patiño Flórez, Diana
Castellanos Jaimes , Judith
Gamification to Engage Young Learners in the English Class
title Gamification to Engage Young Learners in the English Class
title_alt Gamificación para captar la atención de niños aprendices en la clase de inglés
title_full Gamification to Engage Young Learners in the English Class
title_fullStr Gamification to Engage Young Learners in the English Class
title_full_unstemmed Gamification to Engage Young Learners in the English Class
title_short Gamification to Engage Young Learners in the English Class
title_sort gamification to engage young learners in the english class
topic Gamification
motivation
meaningful learning
young learners
speaking
listening
pedagogical intervention
action research
Gamificación
motivación
aprendizaje significativo
niños aprendices
habla
escucha
intervención pedagógica
investigación-acción
topic_facet Gamification
motivation
meaningful learning
young learners
speaking
listening
pedagogical intervention
action research
Gamificación
motivación
aprendizaje significativo
niños aprendices
habla
escucha
intervención pedagógica
investigación-acción
url https://revistas.uptc.edu.co/index.php/enletawa_journal/article/view/15380
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AT castellanosjaimesjudith gamificationtoengageyounglearnersintheenglishclass
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