Beer Game as a gamification strategy applying Industry 4.0: more than an inventory game

One of the great challenges in learning processes is to strengthen soft and technical skills in real context of the academic community with experiential strategies such as gamification, which is also aligned with the technological trends presented by Industry 4.0. This article proposes to document a...

詳細記述

書誌詳細
主要な著者: Aguirre-Álvarez, Yenny Alejandra, Patino-Rodríguez, Carmen Elena, Maya-Iregui, Catalina María, Bolívar-Torres, Emmanuel
フォーマット: Online
言語:spa
出版事項: Universidad Pedagógica y Tecnológica de Colombia 2024
主題:
オンライン・アクセス:https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/17629