Implementation of an interactive model for learning mathematics through games

A synthesis of the results of a research project are presented. In such study, a fast and functional prototype was designed and implemented on the basis of the Bridging Design Prototype [BDP] approach proposed by Gómez and Tamblyn. The BDP of an interactive model for learning the multiplication tabl...

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Bibliografische gegevens
Hoofdauteurs: Rodríguez Ortiz, Angélica María, Marín Ortiz, Claudia Patricia
Formaat: Online
Taal:spa
Gepubliceerd in: Universidad Pedagógica y Tecnológica de Colombia 2019
Onderwerpen:
Online toegang:https://revistas.uptc.edu.co/index.php/praxis_saber/article/view/7693
Omschrijving
Samenvatting:A synthesis of the results of a research project are presented. In such study, a fast and functional prototype was designed and implemented on the basis of the Bridging Design Prototype [BDP] approach proposed by Gómez and Tamblyn. The BDP of an interactive model for learning the multiplication tables was incorporated into a second-grade group of primary school by carrying out activities involving both students and teachers inside the classroom. The study focused on analyzing how this prototype strengthens the development of mathematical thinking skills in children while they learn the tables through games. Rapid ethnography was the research method utilized in the study given that it allows for participant observation in mathematics instruction.