Implementation of an interactive model for learning mathematics through games

A synthesis of the results of a research project are presented. In such study, a fast and functional prototype was designed and implemented on the basis of the Bridging Design Prototype [BDP] approach proposed by Gómez and Tamblyn. The BDP of an interactive model for learning the multiplication tabl...

Szczegółowa specyfikacja

Opis bibliograficzny
Główni autorzy: Rodríguez Ortiz, Angélica María, Marín Ortiz, Claudia Patricia
Format: Online
Język:spa
Wydane: Universidad Pedagógica y Tecnológica de Colombia 2019
Hasła przedmiotowe:
Dostęp online:https://revistas.uptc.edu.co/index.php/praxis_saber/article/view/7693
Opis
Streszczenie:A synthesis of the results of a research project are presented. In such study, a fast and functional prototype was designed and implemented on the basis of the Bridging Design Prototype [BDP] approach proposed by Gómez and Tamblyn. The BDP of an interactive model for learning the multiplication tables was incorporated into a second-grade group of primary school by carrying out activities involving both students and teachers inside the classroom. The study focused on analyzing how this prototype strengthens the development of mathematical thinking skills in children while they learn the tables through games. Rapid ethnography was the research method utilized in the study given that it allows for participant observation in mathematics instruction.